Which Sections of the Book Do I Want?

#### Gaming Linux® From Scratch - Version 13.0

### Chapter 1. Welcome to GLFS

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# Which Sections of the Book Do I Want?

GLFS stands as a format in between LFS and BLFS so this part is crucial to understanding what you need to read and/or follow in order to get out of the system that you desire. For starters, LFS is meant to be followed in a linear manner, whereas BLFS handles things by putting related packages in the sections they are best described as categorically. For example, printer software being in a printer section, although most packages can be discarded by the user.

Not every chapter/section will be necessary depending on what you want. Some packages may also not be necessary.

By default, every user should read the multilib chapter. If that chapter is skipped, you might get a headache later on.

The following section is Shared Dependencies. Every user who wants Steam and/or Wine will want to read this chapter as both projects use the packages. Most of this chapter is necessary. However, it is recommended to check the dependency lists of Steam and Wine to see what exactly you need from a given section. If you are in doubt, (re)install all of the listed packages in that chapter. If you don't use them in this book, it still may be useful for some packages in BLFS.

The next section is Steam, which covers all the packages, patches, configuration, and setup necessary to get Steam working and capable of playing Linux games, Windows games via Proton, and games using OpenGL, Vulkan, and Direct3D.

The following section that most users will need is Wine. Wine has multiple build types, so reading Wine Dependencies is highly recommended to help give you an idea of what you will be installing. The installation is handled in a similar manner to Arch: build the MinGW-w64 toolchain, install the audio and video components, then finally Wine itself. The MinGW-w64 installation will differ because Arch pulls the packages to bootstrap them, while this book installs static versions first then builds up to a capable state.

The last section covers quality of life improvements and packages. This chapter is not required but recommended.

We hope you enjoy using GLFS and that it provides you most of your gaming needs!

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  Welcome to GLFS

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  Conventions Used in this Book

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